Sports & Recreation Articles
Whether you're root, root, rooting for the home team or spending time in the great outdoors, you'll enjoy our articles on sports and recreation. If you can peel your eyes away from the big game, that is…
Articles From Sports & Recreation
Filter Results
Article / Updated 10-26-2023
Listen to the article:Download audio If you're planning to convert a vehicle for your van life adventure, you'll need to put together a cooking area, complete with a stove, cookware, and other supplies. What do you need for van life cooking? One of the most important decisions you’ll need to make is which type of stovetop (or burner) you’d like to use. Stovetops come in many different styles, types, and shapes. Here are three main types that I have used over my van life journey: Single-burner portable stove with gas cartridge: For many people who just take their campers out on weekends or on short trips, a one-hob burner for warming up soup or packet meals might well be enough. I’ve always carried one of these around with me just in case my main gas bottle runs out, and it’s helped out when I’ve boiled up pasta a few times. My main gripe with the single burner is that if you want to cook a meal with multiple parts, everything ends up taking a lot longer, as each component will need a separate turn on the burner. Two-burner gas stovetop with grill: The two-burner gas stovetop with grill system is a great all-around option. This was the first type of burner I had in my van, and it allowed me the freedom to whip up Bolognese on one hob and pasta on the other. (I do eat more types of food than pasta, I promise.) The grills on these burners can sometimes be a little hit and miss, so it pays to buy a reputable model from a company like Vango. I loved cooking sausages on my grill for breakfast on wintry Saturday mornings. Three-burner stovetops: As you might have guessed by now, my personal preference is the three-burner stovetop. I need all the pan space I can get when I’m making meals, especially when the Omnia Oven (more about this below) is taking up the middle hob. Gas drop-out vents: If you’ve got any type of gas bottle in your van — propane, butane, or LPG — then you need a gas drop-out vent as an extra and crucial safety measure. Because gas is heavier than air, if there is a leak, the gas will flow out through your gas drop-out vent and away from your van. I know it might seem like a little thing to overlook, but it’s so important if anything goes wrong with your gas setup. Cooking like a pro on the road Good workers never blame their tools, which is why I’m about to reveal some of the best gear for cooking on the go. The only thing you need to be blaming from now on is how tight your pants are after all the good food you’re going to be making and eating! XL RidgeMonkey: The XL RidgeMonkey compact sandwich toaster is possibly the most versatile piece of cooking equipment I’ve ever used on my van life adventures. This little piece of genius was originally designed for fishermen to cook up their catch on a jet burner at the side of the river. Omnia Oven: If you want to go one step further and bake bread and cakes, cook chicken thighs, or make incredible stews or roast potatoes, then you need an Omnia Oven. This doughnut-shaped stovetop oven changed everything for me, especially while living in a camper van during the COVID-19 pandemic lockdowns. The Omnia Oven works through convection. Heat is drawn up from the hob through the middle of the oven and passes up and over the food inside, providing heat all the way around the oven and creating an even bake. Nesting bowls: Mixing cakes and kneading bread can get a little messy when you’re trying to use pans and mugs. That’s why nesting bowls are such a great idea. Nesting bowls, as you might have gathered from the name, nest inside one another. Joseph Joseph makes a great set that includes a large mixing bowl, colander, sieve, smaller pouring bowl, and a set of cup measures all inside the largest bowl. The measuring cups are perfect for measuring (go figure) out baking ingredients, sushi rice, sauces, and much more. Bialetti moka pot: This stovetop espresso maker is the perfect companion at breakfast time or before a long drive. It doesn’t take up a lot of space and stows away in a cupboard or drawer easily, providing budding adventurers with an energy boost boasting sumptuous flavors at the drop of a hat. Handleless pans: You’ll have a hard time cooking without any pans, making them a bit of an essential item when it comes to stocking up your kitchen. The only problem is that they can be quite bulky, so grabbing a set of handleless pans that pack away neatly can really make cooking in a van a lot easier. I stored all my pans in a pan hammock underneath my sink. It was a good way to use space that would have otherwise been wasted and freed up a drawer for more dry ingredients. BioLite kettle set: This little piece of equipment can be used for both brewing up tea or cooking soups and stews, and is another genius space-saving utensil for tiny-home lovers. It also has an insulted handle to keep your hands scorch-free. Knife set: No matter your dietary preferences, it pays to have a trusty knife set on board for preparing food. As you know, I’m all about making life easy for myself, so having a good bread knife as well as a sharp blade for slicing everything from tomatoes and tofu to chicken and chorizo is essential, especially when you love food as much as I do. Handheld food processor: Zyliss makes a neat little manual food processor that is great for chopping up onions or making dips in your camper. It makes mincemeat (literally) of food prep and works your arm out at the same time. Just pull the hook and back like a miniature rowing machine, and you’re good to go!
View ArticleCheat Sheet / Updated 10-05-2023
If you want to follow Formula One racing, there are a few essential things you need to know, like when the races take place, who the drivers are, and what race numbers they carry with them throughout their career. It is also really useful to know what the warning flag colors mean when you see them waved at the side of the track, and how the current crop of racers compare to some of the most successful competitors of the past.
View Cheat SheetArticle / Updated 09-21-2023
Fantasy football lets you try your skills as a fantasy team owner. After you join a league, you scout for and draft players, compete against other fantasy owners, and use all your skills to win the championship. Learning how to play fantasy football is easy; conquering your competitors and becoming a champion is a different story. Fantasy Football 101: Here's what happens in a fantasy football season. You join a league. You can join a public league, where anyone can sign up for a spot, or a private league, where you need an invitation to play. Some people, typically beginners, play just for fun and some play for money (in some cases, serious coin). Be sure to understand the type of league you join, along with its rules. League selection is an important factor, so don't take it lightly. You prepare for your league draft by scouting players. Before choosing your fantasy team, you need to research all the available players so you can pre-rank them according to your personal preference. Understanding your league’s scoring system and roster setup is critical to creating a bulletproof draft strategy. You build your fantasy football team via the draft. The draft is the most fun and exciting day of the fantasy season. During the draft, each fantasy owner selects on NFL player at a time until the rosters are complete. Fantasy football drafts can take place online, but some leagues — typically friends or co-workers — will conduct the draft in person. Remember to draft all of the correct positions, so that you can have a full team roster. Your team competes against another team every week. During the NFL season, the real teams face each other and so do the fantasy teams in your league. The players' real-time stats are converted into fantasy points by your league provider, and the fantasy team that scores the most points wins the game for the week. The goal is to win as many games as possible to make the playoffs. You make moves to improve your team. As a fantasy owner, you're in total control. You can drop players you think aren't good enough and replace them with free agents. If one of your starters gets injured, you can bench him and start a healthy player instead. You may even make a trade offer to another owner. Your team (hopefully) makes the playoffs and wins your league. Only the strong survive, and at the end of the fantasy season, the top teams square off in a single-elimination tournament to decide the league champion. The last team standing may win a trophy, a cash prize, or just honor; but make no mistake, there will be only one winner.
View ArticleArticle / Updated 09-15-2023
Playing basketball requires a broad range of skills. As a coach, being able to assess a youngster's strengths and weaknesses is crucial for determining where they best fit in your lineup. Your early practices should offer a peek at a player's ability in specific areas. Scrimmages or games involving just a handful of players and drills are ideal ways to gain a real sense of a child's strengths and weaknesses in certain basketball skills. After you collect all this information on your players, you can take advantage of it by developing practice plans that focus on improving their weaker areas while enhancing their stronger skills. Footwork Good footwork pays off on the dance floor and the basketball court. Players who stand or move flat-footed tend to spend more time watching the action, which really affects their productivity (and fun) at both ends of the floor. Players who constantly move their feet create additional scoring opportunities through screens, cuts to the basket, defensive stops, and so on. During practice (and games), keep an eye on a player's feet, because footwork dictates how well they will perform. Watch to see if a player stays on the balls of their feet when dribbling and if they shuffle their feet while defending. Competitiveness At the younger levels of play, how competitive a child is shouldn't be a focus. If they stay involved in the game long enough, most kids will gradually become more competitive. In the meantime, stick to helping them have fun, learn the game, and develop skills. At the more advanced levels of play, you should monitor how your players respond to challenges and difficult situations. If certain players are easily rattled, focus on building their confidence and stoking their competitive juices so they'll always put forth their best effort. To gauge competitiveness during practice, you can challenge the kids. See how many baskets they can make in a row. Or insert yourself into a drill and challenge the players to score on you or box you out for a rebound. Kids love going against their coaches, and if they can perform well against you, it can buoy their confidence. Body language and demeanor A basketball player's body language during practice and games speaks volumes. If their head droops or shoulders sag, you can deduce they're probably not thrilled with their or the team's performance. Pay particular attention to the following: Are they too hard on themselves when shots aren't falling? Do they get frustrated when teammates make mistakes? Do they embrace your suggestions, or are they easily offended by feedback? You can improve players' mental approach to the game by imploring them to play each possession as though it's the first of the game. Players who have the ability to push aside prior possessions — whether they involved missed shots or turnovers — and focus entirely on the present put themselves in better position to achieve more success. Teamwork Youngsters who fire up and encourage their teammates, during practice and in games, and play an unselfish style of basketball are really valuable. Even when it isn't their turn to be on the floor or participate in a drill, or the scoreboard isn't in your favor, your players can be inspiring by encouraging teammates and applauding their hustle. On the flip side, kids who sulk or don't pay attention to the action on the court or your instructions during practice can damage team chemistry and kill morale.
View ArticleArticle / Updated 09-15-2023
As a youth basketball coach, teaching kids the importance of good sportsmanship can be challenging. What makes teaching (and modeling) good sportsmanship particularly tricky is that youngsters are bombarded with images of older basketball players trash talking, showboating, and disrespecting opponents and officials. However, keep in mind that you're fighting the good fight: Good sportsmanship is one of the healthiest ideals you can instill in your players. Incorporate the following suggestions into your coaching philosophy. They can help make your team one of the most liked and respected teams in the league (and your players the envy of all parents in the stands): Talk about sportsmanship outside your team. While your players are going through warm-ups, you can discuss a game they watched on television and ask whether they saw any displays of good sportsmanship. Praising these displays and subtly reinforcing their importance goes a long way toward instilling the right qualities in your players. Set a positive tone on game day by shaking hands with the opposing coach. The players, fans, and opposing coaches will notice your gesture of sportsmanship. Plus, it will remind everyone that basketball is just a game and you're all there for the kids. Always be a model of good sportsmanship. Don't yell at officials or question their judgment. If you aren't a model of good sportsmanship, you can't expect your players (or their parents) to be good sports. Your players will take their cue from you, so if you rant and rave about a call, expect your players to show disrespect toward the refs as well. Shake hands after the game. Regardless of the outcome, have your players line up and shake hands with the opposing team and its coaches. If your team won, your players should tell their opponents that they played a good game, and if your squad lost, your players should congratulate the opponents on their victory. Another classy move is for your players to shake the officials' hands following the contest. Recognize good sports during your post-game talk. Perhaps one of your players went out of their way after the game to congratulate an opponent who played a strong game. Recognizing such displays reinforces to your players that how they behave during and after games really does matter to you and to all the spectators.
View ArticleArticle / Updated 09-15-2023
A ball hog — a player who hangs on to the ball for extended periods of time and always looks to shoot rather than pass — creates real problems for the entire team. For instance, a ball hog ignores open teammates who have worked to get into position to score, which undermines team morale and kills your sense of unity. As a basketball coach for young people, you have to find a way to deal with this. If you have a ball hog on your team, you may get frustrated and not know what to do. Here are a couple ways a player can earn the unwanted ball-hog label and actions you can take to help them ditch it: They're unaware: Perhaps the youngster isn't aware that they're hanging on to the ball too much. They watch older players who score a lot and want to emulate them. Maybe they're new to basketball or haven't been involved in any type of team setting before, and they need to get accustomed to how sharing the ball makes for a stronger and more effective unit. Go with drills that emphasize passing to help your players break their habit of dribbling and shooting every time down the floor. You can even hold no-dribble scrimmages, where players can only pass and shoot the ball. They receive mixed instructions: Perhaps the child receives conflicting instructions from their dad or mom at home. A parent may be telling the child that they're the team's best shooter and that they need to take more shots. How can you tell? If the child seems to be doing everything differently than how you're instructing the team, do some investigating. Ask the child why they aren't listening to your instructions. Perhaps they didn't understand what you were saying. If they confess that they're receiving conflicting instructions, that plops the youngster in confusing territory and forces you to step in. Talk to the child about their responsibility to be a team player and to listen to your instructions, and reinforce to the player's parents that they need to support what you're trying to teach the kids. Also, take a closer look at your practices, because they may actually be causing some of the problems. During your drills, double check to make sure that you aren't allowing a player to dribble the ball for extended periods of time or to take the majority of the shots. If you notice inequity in your practices, resort to specific types of drills or scrimmages that eliminate opportunities for ball hogs to flourish.
View ArticleArticle / Updated 09-13-2023
Listen to the article:Download audio What are the pickleball rules? An official pickleball rule book currently runs about 75 pages, but you don’t need to commit all that to memory. The rules summary in this article will help you get out on the court and play your first few games today. Pickleball is a very social sport, so even if you don’t know all the rules yet, there’s probably another player on the court (or three) who are willing to help you. They were all beginners once, too, so don’t be shy! This article focuses on playing doubles, which is, by far, the most popular format. Layout of the pickleball court The pickleball court is laid out the same for both singles and doubles. It’s a rectangle that measures 44 feet long by 20 feet wide. This is the same size as a doubles badminton court, or roughly one third the size of a tennis court. Along the outside boundaries of the court, you’ll find the sidelines on the long ends and the baselines on the shorter ends. The court is divided in the middle by a net, or as we like to call her, “Annette.” A real heartbreaker, Annette’s measurements are 36-34-36 — she’s 36 inches tall at the sidelines and 34 inches at the center. Although a pickleball net is actually 2 inches lower than a tennis net, the height relative to the size of the court can make Annette a lot like a bad ex — hard to get over! On each half of the court is a 7-x-20-foot area directly in front of the net called the non-volley zone (NVZ), more commonly known as the kitchen. As the name non-volley zone implies, players aren’t allowed to hit a volley (a shot hit before the ball has bounced) while in this zone. Historians aren’t sure how the kitchen got its nickname, but one theory claims that the term was borrowed from shuffleboard. The court between the kitchen and the baseline is divided lengthwise into two service boxes by the centerline. (Historians haven’t spent any time researching that one.) The line that divides the kitchen from the service boxes is known as the non-volley zone line, or the kitchen line. How to serve in pickleball You can’t start playing a game of pickleball until somebody serves the ball. Here are the basic rules you need to know to get started serving: You must serve diagonally (crosscourt) into the service box. Your serve must clear the kitchen (the non-volley zone) and bounce in the service box that’s diagonal from you, on the opponent’s side of the court. If it lands on the sideline, baseline, or centerline, the serve is considered in. If it lands on the kitchen line, it’s a fault. The illustration below shows the path of a serve into the correct service box. The ball must go over the net. If your serve goes into the net without going over, it’s a fault. If your serve glances off the top of the net but still lands in the service box, it’s good and must be played. If it touches the top of the net and lands out of bounds or in the kitchen, it’s a fault. You must strike the ball below the level of your waist with a low-to-high motion. You must serve underhand in pickleball, contacting the ball below your waist with an upward swing path. In addition, no part of your paddle may be higher than your wrist. If serving off the bounce, you may not add force to the bounce. You can choose to hit the ball out of the air, before it bounces, by either tossing or dropping the ball with your non-paddle hand. Or you may choose to hit it off a bounce, but in this case, you cannot apply any upward or downward force to the ball. This is called the drop serve. You must stand behind the baseline and between the imaginary extensions of the centerline and the sideline. At the moment you strike the ball, neither foot can be inside the court boundaries, and at least one foot must be touching the ground behind the baseline (both feet can’t be in the air). You can’t stand way off to the side when you serve; you must be standing in the area behind the service box on your side of the court. You get only one service attempt. You get just one chance to hit your serve in. If your serve goes into the net or out of bounds, you lose your serve and do not get to try again. The two-bounce rule After a player serves the ball, the receiver must let the serve bounce before they are allowed to hit it. (Otherwise, the world would be left wondering whether that serve was going to land in bounds.) When the receiver returns the ball to the serving team, that team must also let it bounce before they can hit. After those first two shots have been allowed to bounce, any player can legally volley, which means to hit the ball out of the air before it bounces. The two-bounce rule is one of the genius ideas that makes pickleball great. It prevents the “serve-and-volley” strategy commonly used in tennis, keeping players from blasting a huge serve and immediately running up to the net to volley the next ball. For this reason, in pickleball, the serving team is not considered to be at an advantage at the start of each rally. If you have trouble at first remembering to observe the two-bounce rule, just count the bounces in your head: “One … two … game on!” Another way to think about this rule is that the ball must bounce on each side of the court before players may volley. So, after you’ve watched the ball bounce on your side of the court, either on the serve or return, you can forget worrying about counting those darn bounces. Starting positions The server is the only player required to stand in any particular place on the court when the point begins. (Actually, there is a rule stating that you must stand on your own team’s side of the net, but we can’t imagine why you wouldn’t choose to do so). However, the two-bounce rule clearly influences where the other three players should stand at the start of the point. Here’s the breakdown for each player: The server must stand behind the baseline. The rules state that the server must serve from behind the baseline and between the imaginary extensions of the centerline and sidelines. The server’s partner should also stay behind or near the baseline. Again, the two-bounce rule requires the serving team to let the return bounce before they can hit it. In case the return is hit deep, both members of the serving team will want to stay back as far as possible so that they won’t have to backpedal to hit the ball. The receiver stands behind the baseline. The two-bounce rule requires the receiver to let the serve bounce before they can return the serve. The receiver should also stay well behind the baseline in order to more easily deal with a deep serve. The receiver’s partner stands up at the kitchen line. Because the two-bounce rule affects only the serving team and the receiver, the receiver’s partner doesn’t worry about the two-bounce rule and instead focuses on being in the most offensive position at the kitchen line, ready to volley the next ball that comes to them. If you’re not sure where you’re supposed to be standing, remember that all players should ideally stand behind the baseline at the beginning of the point, except for the person standing directly across from the server. Also, remember that when it’s your partner’s turn to serve, they need you back there with them. It’s their big moment! Stay back and support your partner when they’re serving. Only the receiver’s partner should be up at the kitchen line.
View ArticleArticle / Updated 09-12-2023
To win in fantasy football, your team needs to score more points than any other team in your league. A fantasy football team scores points based on each player’s performance and personal stats, in addition to the standard NFL point system for touchdowns, field goals, safeties, and extra points; fantasy scoring is not affected by the NFL teams’ win-loss records. As a result, the stud offensive players who can run, catch, and pass for big yards and not just score are the elite players in the fantasy world. In essence, fantasy rewards a player for playing a good game even if he doesn’t score lots of touchdowns. Scoring touchdowns isn’t easy in the NFL, and just because an offensive player can’t reach the end zone doesn’t mean he’s having a bad game. Fantasy football also awards points to kickers who kick field goals and extra points and to team defenses that can score fantasy points by not giving up points and creating turnovers, in addition to scoring touchdowns and safeties. Basically, anything from fumble recoveries to receptions to field goal distance can add up for your fantasy team. Every league provider has a default setting for the stats that will convert to fantasy scoring, but any NFL stat can translate into fantasy points — only your league commissioner can make the decision to change any defaults. To know your league’s scoring default, make sure you check out your league’s scoring system when preparing for your season. The scoring rules of your league may affect your draft strategy and will affect the outcome of each game during the season. Fantasy football simulates the real deal by using a performance-based scoring system. A touchdown is worth 6 points for an NFL team and 6 fantasy points for a player on a fantasy team (in most leagues). Fantasy players are also awarded points for yardage gained, such as 1 point for every 10 yards gained rushing or receiving. Bad NFL plays often count as negative fantasy points; sacks can be worth –1 or interceptions worth –2. In general, every statistic can be used to rate a player’s achievements, good and bad, depending on your fantasy league. Your fantasy team’s final score each week is the sum of all your starting players’ fantasy points. The following table shows an example of fantasy scoring for one week in a league with fractional and negative points. Don’t worry about having to calculate all this each week. Your league provider does the math for you. A Good Week for Your Fantasy Team Position Actual Performance Fantasy Points Scored Fantasy Point Total Quarterback 240 yds passing 2 touchdowns 1 interception 240 ÷ 20 = 12 2 x 6 = 12 1 x –2 = –2 22 Wide receiver 110 yds receiving 1 touchdown 110 ÷ 10 = 11 1 x 6 = 6 17 Wide receiver 85 yds receiving 85 ÷ 10 = 8.5 8.5 Wide receiver 40 yds receiving 1 lost fumble 40 ÷ 10 = 4 1 x –2 = –2 2 Running back 140 yds rushing 35 yds receiving 3 touchdowns 140 ÷ 10 = 14 35 ÷ 10 = 3.5 3 x 6 = 18 35.5 Running back 80 yds rushing 75 yds receiving 1 touchdown 2 lost fumbles 80 ÷ 10 = 8 75 ÷ 10 = 7.5 1 x 6 = 6 2 x –2 = –4 17.5 Tight end 0 yds 0 0 Kicker 2 field goals 2 extra points 2 x 3 = 6 2 x 1 = 2 8 Team defense 14 points allowed 2 sacks 1 fumble recovered 1 interception 14 points = 1 2 x 2 = 4 1 x 2 = 2 1 x 2 = 2 9 _____________ _____________ _____________ 119.5 To know your fantasy football league’s scoring default, make sure you check out your league’s scoring system when preparing for your season. The scoring rules of your league may affect your draft strategy and will affect the outcome of each game during the season.
View ArticleArticle / Updated 08-28-2023
So, you want to join a keeper league but you are not quite sure about how it works, the keeper league rules, or if it's for you? If this sounds about right, keep reading. Keeper leagues offer fantasy football owners the opportunity to keep a certain amount of players from year to year. Retaining players helps maintain continuity with each team and offers a new interesting dynamic for fantasy football. Keeper leagues bring new and exciting gameplay and lets owners "build" a team over the course of many seasons. If you play your cards right, you can create a winning tradition and become a dynasty in your league for years to come. Sometimes the season may not go as you planned, and keeper leagues open up a new dimension to strategy that traditional leagues simply do not offer. If it becomes clear that your team is not going to be competing for trophies, the best you could do in a traditional league is be a good sport and try to play the spoiler role, or win your consolation playoffs. In keeper leagues, you could instead focus on how to make your team better for future seasons. You could trade off one of your older, more productive veterans to teams competing for the playoffs, for one of their younger rising stars. There are many different ways to approach and be successful in a keeper league; keeping both the present and future in mind is always important. How keeper leagues work Keeper leagues work virtually the same as a normal fantasy league, except that each team gets to keep a certain number of players from year to year. Each fantasy owner will get to select which players they get to keep, and teams will keep the same number of players in most cases. In the first season, the draft is performed as any other fantasy draft would be. Depending on the league rules, typically five to ten players are kept from each team, and all other available players, plus any rookies, will be available for the next available draft. In the extreme, dynasty leagues offer a chance for fantasy owners to keep all of the players from last season, and only rookies are drafted. There are many different ways to implement keeper leagues — and no single correct way. Discuss the idea with your fellow league members, and decide what works best for you. Common keeper league rules In addition to keeping players from year to year, fantasy football keeper leagues can offer a wide array of other options and rules. Stipulations on keeping a player are commonly based on his tenure, total team tenure, draft position, or player salary, among other criteria in certain leagues. Player tenure is a concept that means a player can only be kept for a fixed number of seasons before he has to be released back into the free agent pool to be redrafted. For example, a league might have rules that simply state "All teams can keep up to five players, but no player can be kept for more than four seasons in a row." Team tenure is a concept that increases cost the longer a certain player is on the team. Instead of being allowed a fixed number of players, a team is allowed a fixed number of seasons during which they could keep any combination of players. For example, if the fixed number was ten seasons, you could keep one player ten years in a row, or ten players for one year, or any combination in between. Draft position is a way of associating cost with the player whom is being kept. Generally, if you keep a player who was drafted in the first round of last season, you will have to give up your first-round pick of this seasons draft. Some leagues even stipulate that certain top-tier rounds cannot be kept, or have a high cost associated with them in auction leagues, particularly for keeping a highly drafted player year after year. Player salary, for these purposes, has to do with a player's auction value, not his actual personal salary. The cost may continue to rise for every season an individual player is kept without being released back into free agency. If a player is purchased for $5, that cost might double every season he is kept, making it impractical to keep players for several years. In addition to these concepts, leagues may want to implement certain guidelines and rules for trading players. At times, teams may have wildly different goals, some trying to win now, some trying to build for the future, and this all must be kept in mind when regulating trades. Some leagues may have some form of a salary cap, preventing teams from having too many protected, high-value players simultaneously. However, auction leagues might simply rise the cost associated with these players. Other leagues might discourage giving up on the current season by having a draft lottery, making it not guaranteed you will get a high pick next season if your team performed badly in the previous season. Some leagues may be more forgiving and offer the lowest ranked competitors the highest draft picks the following season. Tips/strategy for managing a keeper team League rules can be among the most important factors in deciding strategy for your fantasy football keeper league. How many players start at each position, scoring modifications, and rules for keeping players are some of the more important factors in managing your keeper league season after season. You should get to know your leagues rules and any scoring modifications, so you can make wise choices on which players to pick up and which to drop for the long haul of a keeper league. You'll also want to keep players from year to year based on their past performances and projected performances for future seasons. A young star running back could be the mainstay of your team for several years, but if you see production or opportunity drop, along with rising age, the value for keeping that particular player may not be there after many years. You will have to weigh your options among your returning players and decide which ones are most important to you. To help strengthen your team, you could always try initiating trades with other members in your league. There are many situations where a trade can help both teams in keeper leagues. One side might benefit in the current season, while the other may be in better shape for the future. Some fantasy owners might even intentionally pick up mostly younger players in the hopes that they culminate into a squad of fantasy superstars one day. Others may value experience and opportunity more, and attempt to be competitive every year. The choice is yours.
View ArticleArticle / Updated 08-28-2023
After you draft your fantasy football roster, you have to be proactive and manage your team each week. Learning how to manage your fantasy football team is critical if you want to win your league. The most important responsibility a fantasy coach has is to field the best possible team every week. The easiest way to stay in the game and in the championship picture is to make sure you have a complete and competitive lineup before the NFL games begin each week. Here are some common reasons why you need to change your starting lineup each week to stay competitive: Injuries: Injuries happen in the NFL often; they're part of what makes fantasy football challenging. If your best player gets knocked out for the season, you'll be hard pressed to find a worthy replacement. However, with a little research and by counting on your draft depth, you can insert capable players into your lineup each week. Credit: ©iStockphoto.com/majorosl 2008 Follow the injury report. The NFL teams designate injured players with a P (probably) or greater than 75 percent chance of playing, Q (questionable) or 50 percent chance of playing or D (doubtful or less than 25 percent.) Typically, a player designated “P” is started without worry and a player with a “D” designation will probably not play or see much action if played so they should be avoided. The “Q” players are the worrisome ones because they can go either way. Watch for injury reports and pay special attention to pregame news so you don’t get stuck with a player who is listed as inactive at the last minute. If you have a player labeled “Q,” and he is playing in the late games or night games, you should be very careful. Most of the time you won’t know if that player is going to play until after the early games have started so a lot of your bench may already be locked. In that case, look to play one of your bench players instead to avoid taking a zero. Some leagues put all players on automatic waivers come the start of games on Sunday (and any players who may have played in the Thursday night game on that day). Make sure you make any add/drops prior to that happening. Other than the Thursday players, a good rule of thumb is to have your lineup pretty well set on Saturday and leave Sunday for the last second injury substitutions. Matchups: Each fantasy team has a core of stud players that must start every week when healthy. But when making choices at your other lineup positions, you need to consider each NFL game and which of those matchups are more likely to give your fantasy players the best chance to produce. When setting your weekly lineup, there is one rule that should govern all: PLAY YOUR STUDS! Often times fantasy owners will out-think themselves by trying to play the matchup or avoid a player competing in a bad weather situation. You drafted a player with a high draft pick . . . play him that way. A team is not always filled with stud players. In that case, matchup, weather, and injury factors will need to be taken into consideration when choosing among some players. Do your research before the game and be aware that many things can change hours even minutes before a game can start. Bye weeks: During the season, each NFL team has a bye week, during which you need to bench the team's players. If you prepare for your draft correctly, these open dates won't come as a surprise, and your bench players will be ready to contribute. Performance: Athletes tend to play in streaks, either hot or cold. When making the tougher lineup decisions, you can check the stats for the last few games and see who's playing well and who needs to take a seat on your bench. Be patient with your stud players. Every player will have a bad week or two. Try not to make any rash moves with your core group of players. Every league provider has different rules governing player movement. Always know your league rules and settings before you draft your team and play the game. Know when your lineup locks. Many leagues lock the individual players once their games start. Some leagues lock the entire lineup on the start time of the first game. And in some instances that can be Thursday evening. Make sure your line up is set when it has to be. During the season, you can add or drop players to replace injured players or to upgrade at positions of need in one of three ways: The free agency pool: In Yahoo! default leagues, all undrafted fantasy players begin the season as free agents, which means they're available to be added to your roster at any time. Many free agent pickups will surprise you and become staples in your lineup. The waiver wire: If another team drops a player, the player goes on waivers for a limited time before becoming a free agent. All coaches then have a set amount of time (usually two days) to decide whether to add him to their teams. This allows for fair acquisition players that are dropped based on the waiver priority system and not just who can get to the computer fastest. To add a player on waivers, you must drop a player from your roster. If you have the highest waiver priority — set in reverse order of your draft at the start of the season — you're awarded that player. After a claim is awarded, your waiver priority drops to the lowest number. If no owner puts a claim in for a player that is on waivers, and the waiver period has ended, that player will become a free agent, and any team can pick that player up at any time. Trading with other owners: If free agency doesn't help, it may be time to make a trade offer. Of course, making a good trade is easier said than done because you have to give up someone good in order to get someone good. Trading is often difficult for novices as many will want to acquire a stud player but be very hesitant to give one of his or her core players. If you are determined to make a trade, you should strive for equity in your early negotiations. Identify where you are either lacking or have depth and try to utilize that to your advantage. For example, you have three quality starting RBs (running backs) but only one quality WR (wide receiver.) You could try to find a team in the opposite situation and trade a RB for a WR; both teams win. A more advanced scenario might be that you have three quality RBs and very little bench depth, and you have many players going on a bye soon. You can take that one quality RB and trade him for two or three lesser quality players to give you some help during the bye weeks. Of course, if you acquire three players for one, you would need to drop some players to meet the roster requirements. A good fantasy owner is making moves often. Maybe not every week, and maybe the starting lineup doesn’t change much, but active owners are always looking for better bench players, speculative pickups that could reap future rewards, or potential trades that could better position themselves for playoff push. Remember: this is YOUR team, you make the calls. You can get advice from every expert or check every ranking, but make your own call. If your gut is telling you to play someone, then do it.
View Article