Tips for Participating in a Gamestar Mechanic Class as a Student
To join a Gamestar Mechanic class, you must receive and accept an invitation. After you’ve been accepted into a class, you find a few new items that you can access:
Class Projects section: Displayed in your workshop similarly to Challenges & Contests, class projects are assignments specific to your class. The teacher may talk about these projects beforehand or simply put them in your workshop for you to try out. Projects usually don’t tell you to take a specific course of action; instead, they require you to design a game that creatively fulfills a certain goal.
By clicking on the name of a project, you can view the briefing and instructions from your teacher and find a template for designing your game. You can also see games that fellow students have submitted for the project.
A new section in Game Alley: At the bottom of Game Alley, you can see a new section labeled with the name of your class. This section updates you on all the new games published by you and your classmates. As with other games in Game Alley, you can click on the games there to play and review them.
New content: The Premium pack can unlock a lot of new content for you. Also, some classes give you access to all sprites automatically.
The goal of a class is to reinforce directed study while providing a group of peers with whom you can share games. To participate in a class, you should
Participate in live discussions. Classes often have discussions in which the teacher instructs the class in real-time, either in person (via a physical classroom) or long-distance (via an online communications system). The best of these discussions are interactive, and they rely on students’ contributions to the lecture.
Be sure to talk and listen during discussions — you may learn some new concepts that you can apply in your games. Discussions are also helpful in understanding the guidelines and methods that can be useful in completing class projects.
Complete class projects. Participation is a vital component of classes. Completing projects is important because it allows you to express creativity while generally following the structure of the course. Be sure to check the due dates on these projects. If you look at the Class Projects section of your workshop, you can see how many days you have to complete each project.
Some projects are required of you by the teacher, but teachers sometimes create optional projects to complete only if you want to. You should generally consider projects to be required unless the instructor says otherwise. You can still publish non-project games if you’re in a class.
Leave constructive reviews for classmates. Reviewing is not only an important skill to learn but also a powerful tool in classes. To think critically about a particular subject or project, look at other students’ work and analyze it without bias.
Find ways to improve your games over time. Classes don’t focus only on designing games — you have to be able to learn and improve your methods. Read reviews of your games and take notes on your previous work so that you do better each time. Because your classmates review your games from the context of each project, a class is a useful way to improve your design prowess.
Other requirements and recommendations are generally provided by your teacher.