How to Create a Turtle in MicroWorld EX

By Camille McCue

All programming languages have their own unique ways to create new objects in the code. In MicroWorlds EX, the objects you create are called turtles. Objects are usually the physical things that move around the computer screen — cars, birds, paintballs, and so on. Programming languages have different name for objects. In another programming language you may have heard of, GameSalad, an object is called an actor.

In certain programming languages, such as object-oriented programming languages (OOPs), objects can be physical things but can also be informational things — abstract entities that possess data and behave in certain ways in a program.

In a program that focuses on art, your turtle will do the drawing! He is an object that can move around the workspace in many ways. Also, the turtle carries a pen that is capable of drawing in a variety of colors and pen sizes.

Create a turtle for your Art Toy, or any other coding project you are working on as follows:

  1. On the toolbar, click the Create a Turtle button.

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  2. Move into the workspace and click.

    A turtle hatches in your workspace and is ready for you to work with it.

You can drag the turtle and move it anywhere in the workspace. You can also click its snout and turn the turtle around in a circular motion to point in any direction.

Creating the turtle is the first step of a new coding adventure. This new turtle can take you to new places with coding.