How to Balance the Pacing of Levels in Your Gamestar Mechanic Game - dummies

How to Balance the Pacing of Levels in Your Gamestar Mechanic Game

The pacing (or rate of progression) of a level in Gamestar Mechanic is also a metric with two extremes. If the game drags on slowly, players lose interest; if it’s rushed, players get confused. A game with good pacing has mechanics that progress at a prompt but consistent rate.

You should consider a few different types of pacing while balancing your game:

  • Consistent action: Give the player a sufficient amount of action throughout the game. Avoid making long progressions with no challenge — every part of the game should be interesting to the player. If one area of your game is reserved for telling a story or showing off visual elements, that’s okay, but be sure to divide up these intermissions with actual components of gameplay.

  • Well-paced information: Pacing of information refers to understanding the player’s knowledge and experience and providing challenges to match. Most games transmit information to the player. Whether it’s an elaborate story or the strategy behind an evolving gameplay concept, games are useful in this way. This information has to have an element of pacing, however: Giving the player too much information at once makes the corresponding levels difficult and confusing.

  • Progressive difficulty: A good game becomes increasingly difficult as you play. Pacing this slant in difficulty is necessary not only to keep the game interesting but also to make it accessible for players of all skill levels.

    Good games are easy to learn but hard to master, so players can appreciate the expansiveness of the gameplay right from the start and be engaged all the way through, even if they can’t complete a level and have to stop playing partway through.

    Players who can’t complete your game should at least be able to complete all levels of their ability. Because Gamestar Mechanic supports users of all ages, you must organize levels by difficulty (from low to high). Also make sure that the difficulty of your game rises steadily, instead of flattening out or jumping up quickly.

The View Stats feature helps you analyze the empirical difficulty of each level of your game.