5 Fun ways to Use SketchUp’s Push/Pull Tool
Push/Pull is the tool that most people think of when they think of SketchUp. In fact, the people who invented this software (back in the last millennium) started with the idea for Push/Pull — that’s how closely linked SketchUp and Push/Pull are. If you’d like to know a little more about SketchUp’s most distinguished tool, here are five things about Push/Pull that aren’t immediately obvious when you start using it:
- Double-click with the Push/Pull tool to extrude a face by the last distance you pushed/pulled.
- Press the Ctrl key (Option on a Mac) to push/pull a copy of your face. Instead of using Push/Pull the regular way, you can use a modifier key to extrude a copy of the face you’re pushing/pulling. This comes in super-handy for modeling things like multistory buildings quickly.
- While pushing/pulling, hover over other parts of your geometry to tell SketchUp how far to extrude. Take a look at the second graphic. Perhaps you want to use Push/Pull to extrude a cylinder that’s exactly the same height as this box. Before you click the second time to stop pushing/pulling, hover over a point on the top of the box; now the cylinder is exactly that tall. To complete the operation, click while you’re still hovering over the box. It’s pretty simple and saves you hours of time after you’re used to doing it.
- Pushing/pulling a face into another, coplanar face automatically cuts a hole. In fact, this is how you make openings (like doors and windows) in double-face walls. The last graphic shows this in action.
- You can push/pull preselected faces. Push/Pull works just like Move, Rotate, Offset, and Scale: You can preselect a face before you start using the tool. This comes in handy when you need to extrude a face that you can’t see — a rare case, but handy nonetheless.