If you have a number of solutions to the Schrödinger equation, any linear combination of those solutions is also a solution. So that’s the key to getting a physical particle: You add various wave functions together so that you get a wave packet, which is a collection of wave functions of the form
such that the wave functions interfere constructively at one location and interfere destructively (go to zero) at all other locations:
This is usually written as a continuous integral:
What is
It’s the amplitude of each component wave function, and you can find
from the Fourier transform of the equation:
Because
you can also write the wave packet equations like this, in terms of p, not k:
Well, you may be asking yourself just what’s going on here. It looks like
That looks pretty circular.
The answer is that the two previous equations aren’t definitions of
they’re just equations relating the two. You’re free to choose your own wave packet shape yourself — for example, you may specify the shape
Here’s an example in which you get concrete, selecting an actual wave packet shape. Choose a so-called Gaussian wave packet, which you can see in the figure — localized in one place, close to zero in the others.
The amplitude
you may choose for this wave packet is
You start by normalizing
to determine what A is. Here’s how that works:
Substituting in
gives you this equation:
Doing the integral (that means looking it up in math tables) gives you the
following:
So here’s your wave function:
This little gem of an integral can be evaluated to give you the following:
So that’s the wave function for this Gaussian wave packet (Note: The exp[–x2/a2] is the Gaussian part that gives the wave packet the distinctive shape that you see in the figure) — and it’s already normalized.
Now you can use this wave packet function to determine the probability that the particle will be in, say, the region
The probability is
In this case, the integral is
And this works out to be
So the probability that the particle will be in the region
Cool!