How to Enchant a Tool or Armor in Minecraft - dummies

How to Enchant a Tool or Armor in Minecraft

By Jesse Stay, Thomas Stay

The availability of enchantments in Minecraft ranges from low to high and requires Experience points and bookshelves. To reach the highest levels of enchantment, 15 bookshelves need to surround your enchantment table. (However, the bookshelves don’t have to be connected.)

To achieve a lower enchantment, you should place a block, such as a piece of carpet or a torch, between the enchantment table and a bookcase. Unfortunately, you don’t fully control which enchantment is available.

After constructing an enchantment table, here’s how to enchant a tool or armor:

  1. Open up your enchanting screen by right-clicking the enchantment table.

    The enchanting screen will show, with a place where you can place items, and 3 buttons.

  2. Select the tool or armor or other item (like a book) to be enchanted.

    Hoes, shears, and horse armor cannot be enchanted on a table.

  3. Power the enchantment table with lapis lazuli.

    In the latest version of Minecraft, in order to enchant things, your enchantment table must be powered with lapis lazuli. You do so by placing lapis lazuli in the second block on the enchantment table. Place the same number of lapis lazuli as you have numbers on the right.

    Then you’re given three options, displaying only the Experience points required for the spell, and, by moving your mouse over the option, one of the enchantments that you are guaranteed to get, with a one, two, or three as your price. You aren’t given any indication if you will gain any other enchantments for the item you are enchanting however.

  4. Choose one of the three options randomly.

    The options are labeled using a special language (with characters called “runes”) but even when ciphered, the combination of runes doesn’t disclose the enchantment. The higher the level option, the higher level enchantment you will receive. To know what the item was enchanted with, mouse over the item in your inventory and the enchantment will appear under the item name.

    To get around the problem of not knowing what an item will be enchanted with, many players choose to enchant a book, revealing the enchantment, and then use the book on an anvil to apply a specific enchantment to the desired item. For a list of enchantments, see Table 8-1.

The one, two, and three are your cost. Choosing one means you will have to pay one experience point, and one lapis lazuli. Paying three means you will have to pay three experience points and three lapis lazuli.


Here is a list of enchantments.

Enchantment Effect Item
Protection Reduces damage Armor
Fire protection Reduces fire damage Armor
Feather falling Reduces fall damage Boots
Blast protection Reduces explosion damage Armor
Thorns Damages attacker Armor (helmet, boots, leggings only on anvil)
Projectile protection Reduces projectile damage Armor
Aqua infinity Increases underwater mining speed Helmet
Respiration Increases underwater breathing Helmet
Depth strider Increases underwater movement Boots
Looting Increases mob drops Sword
Knockback Increases the range that a mob is thrown when hit Sword
Fire aspect Sets items on fire Sword
Bane of anthropods Increase damage to spiders, silverfish, and endermites Sword and ax (ax only on anvil)
Sharpness Increases damage Sword and ax (ax only on anvil)
Smite Increases damage to skeletons, zombies, and withers Sword and ax (ax only on anvil)
Fortune Increases block drops Sword, shovel, ax
Silk touch Mined blocks drop themselves Pickaxe, shovel, ax, and shears (shears on anvil)
Efficiency Increases mining speed Pickaxe, shovel, ax, and shears (shears on anvil)
Lure Increases rate of fish biting Fishing pole
Luck of the sea Decreases odds of junk when fishing Fishing pole
Infinity Shooting uses up no arrows Bow
Punch Increases knockback Bow
Flame Sets arrows on fire Bow
Power Increases damage Bow
Unbreaking Increases durability Armor, sword, bow, fishing pole, axe, shovel, and pickaxe;
using an anvil —shears, flint and steel, carrot on a stick,
and hoe