How to Organize Your Map in Farming Simulator - dummies

By Jason van Gumster, Christian Ammann

You also want to consider overall organization when editing your Farming Simulator map. Maps can be large and contain multiple areas, each populated with many objects. If you’re not careful, you can easily find yourself in an incredibly disorganized jumble of a map. Wherever possible, keep a clean hierarchical organization. To facilitate this, GIANTS Editor incorporates a very useful tool, the transform group.

A transform group basically is way to organize a variety of loosely related objects. Say your map includes a small town with a little park at its center. You can take all of the objects in that park — fountains, benches, tables, trees, bushes, and so on — and collect them in a transform group.

This way, if you have a need to select all objects at once, you only have to select that transform group in the Scenegraph. The icon for a transform group in the Scenegraph is a little group of shapes, specifically a square, triangle, and circle.

The transform group also provides you with a quick way of navigating around your map. Assume you have a transform group for every major area in your map. You can select that transform group in the Scenegraph and then press F to focus the 3D Viewport on that selection. Doing so is usually much faster than trying to fly around in the 3D Viewport.

Choose Create→TransformGroup from the menu to add a new transform group, named transform, at the bottom of the Scenegraph. You can change the name of the transform group by selecting it and then editing the Name field in the Attributes panel.

New transform groups are empty, so you need to fill them. To move an object into a transform group, use the following steps:

  1. Select the desired object.

    You can do this in either the 3D Viewport or the Scenegraph, whichever is most convenient.

  2. Cut the object.

    Press Ctrl+X or choose Edit→Cut from the menu, and the object will disappear from the map. Don’t worry, though, you’ll add it back soon.

  3. Select the destination transform group in the Scenegraph.

    You want your object to be a part of this transform group.

  4. Paste your object.

    Press Ctrl+V or choose Edit→Paste from the menu. Voilá! Your object is back on the map, now organized as part of your new transform group.

You also can nest transform groups.