Let the adventure begin with this straightforward guide to GURPS!
This is it — the key that unlocks the riches of the Generic Universal RolePlaying System (GURPS) and gives you a wealth of information on how to create your game character and fine-tune your play.
Produced in partnership with creator Steve Jackson Games, GURPS For Dummies gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a game master (GM).
Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger fighting lawlessness in the asteroids, this guide will help you:
- Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)
- Figure out your character’s secondary characteristics
- Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)
- Optimize your points by using talents
- Select your skills based on functional area or the campaign setting
- Enhance your character with spells, magic items, magic staves, and powerstones
- Strategically purchase equipment for different characters, tech levels, and campaign types
- Create and manage a character sheet, write a character background, keep a character log, and more, all with samples
- Choose good combat techniques and play with your character
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Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type
-
Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, settings, character templates, cultural and social information, and limitations
-
Create an electronic combat grid, a battle log, a tactical map, and more, with samples
-
Do mapping, planning, and plotting
-
Create memorable nonplayer characters (NPCs), both good guys and bad guys
Let the adventure begin with this straightforward guide to GURPS!
This is it — the key that unlocks the riches of the Generic Universal RolePlaying System (GURPS) and gives you a wealth of information on how to create your game character and fine-tune your play.
Produced in partnership with creator Steve Jackson Games, GURPS For Dummies gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a game master (GM).
Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger fighting lawlessness in the asteroids, this guide will help you:
- Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)
- Figure out your character’s secondary characteristics
- Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)
- Optimize your points by using talents
- Select your skills based on functional area or the campaign setting
- Enhance your character with spells, magic items, magic staves, and powerstones
- Strategically purchase equipment for different characters, tech levels, and campaign types
- Create and manage a character sheet, write a character background, keep a character log, and more, all
with samples
Choose good combat techniques and play with your character
If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to:
-
Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type
-
Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, settings, character templates, cultural and social information, and limitations
-
Create an electronic combat grid, a battle log, a tactical map, and more, with samples
-
Do mapping, planning, and plotting
-
Create memorable nonplayer characters (NPCs), both good guys and bad guys