Dear customers, please be informed that our shopping cart will be unavailable between August 21 and September 1, 2014, as we will be making some changes to serve you better. To minimise any possible delivery disruption, we encourage you to make your purchases before August 21. We appreciate your understanding and apologise for any inconvenience.

Dummies.com
  • Print
  • Share
Visual C++6 For Dummies (0764503723) cover image

Visual C++6 For Dummies

ISBN: 978-0-7645-0372-6
Paperback
480 pages
September 1998
US $34.99 Add to Cart

This price is valid for United States. Change location to view local pricing and availability.

This is a Print-on-Demand title. It will be printed specifically to fill your order. Please allow an additional 2-3 days delivery time. The book is not returnable.
Introduction.

PART I: Visual C++ in Nine Easy Chapters.

Chapter 1: What's in the Visual C++ Package?

Chapter 2: Pulling Windows Programs Out of a Hat.

Chapter 3: Bewitched by ClassWizard.

Chapter 4: Don't You Want Some Project to Love?

Chapter 5: All It Takes Is a Good Editor.

Chapter 6: A Compile's Just a Frown, Upside Down.

Chapter 7: Lots of Bugs and Kisses.

Chapter 8: Buying? Just Browsing.

Chapter 9: Consider All Options.

PART II: Everything you Wanted to Know about C++, but were Afraid to Ask.

Chapter 10: Get with the Program.

Chapter 11: An Introduction to Object-Oriented Programming.

Chapter 12: The Programming Parts Department.

Chapter 13: It Takes All Types of Data.

Chapter 14: These Variables, They Are A-Changin'.

Chapter 15: Structures: Building Blocks for Variables.

Chapter 16: Making a Good First Expression.

Chapter 17: Go with the Flow.

Chapter 18: A Better Jukebox Application.

Chapter 19: Play That Function Music Right, Boys.

Chapter 20: Pointer Me in the Right Direction.

Chapter 21: An Even Louder Jukebox.

Chapter 22: Everyone Deserves Arrays (And Enumeration Types).

Chapter 23: A Jukebox Hero.

Chapter 24: And You Thought Scope Was Just a Mouthwash.

PART III: And Now for Something Completely Object Oriented.

Chapter 25: Through the Looking Class.

Chapter 26: Boa Constructors and Boa Destructors.

Chapter 27: Jukebox++.

Chapter 28: Inheriting a Fortune.

Chapter 29: Those Virtuous Virtual Functions (Polymorphism Wants a Cracker).

Chapter 30: Shirley Templates.

Chapter 31: The Sound of Music, Continued.

Chapter 32: Iostream Sundaes.

Chapter 33: Too Hot to Exception Handle.

Chapter 34: Just a Jukebox of Rain (Streams).

Chapter 35: Take an Overload Off Sally (And Her Friends).

Chapter 36: Overloading Pandora's Jukebox.

PART IV: The Part of Tens.

Chapter 37: Ten Syntax Errors.

Chapter 38: Ten More Syntax Errors.

Chapter 39: Half of Ten Ways to Undo Things.

Chapter 40: There Must Be Ten Ways to Fix Your Crashing Programs.

Chapter 41: Ten More Ways to Fix Your Crashing Programs.

Chapter 42: The Top Ten MFC Classes.

Chapter 43: The Top Ten MFC Member Functions.

Appendix: About the CD.

Glossary.

Index.

End-User License Agreement.

Installation Instructions.

Book Registration Information.
  • Print
  • Share