Trading Card Games For Dummies
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Description
Table of Contents
Author Information
Part I: Playing a Game Like Nothing You’ve Played Before.
Chapter 1: Mixing Chess, Baseball Cards, and Green Army Men.
Chapter 2: Looking under the Hood: What Makes Collectible Games Tick?
Chapter 3: Getting into the Right Game for You.
Part II: Introducing the Big Six.
Chapter 4: Beginning Where It All Started — with Magic: The Gathering.
Chapter 5: Battling for Superhero Supremacy with the Vs. System.
Chapter 6: Thrills, Skills, and Strategy for Everybody with Pokémon.
Chapter 7: Defending Your Honor in Legend of the Five Rings.
Chapter 8: Dueling with Monsters and Magic in Yu-Gi-Oh!
Chapter 9: Fighting for Truth, Justice, and Superhero Supremacy with HeroClix.
Part III: Shuffling through the Rest of the Decks.
Chapter 10: Bringing Comic Books, Manga, and Anime to Life.
Chapter 11: Playing TV Shows and Movies on Your Tabletop.
Chapter 12: Living Your Dreams in Fantasy and Science Fiction Games.
Chapter 13: Exploring History and Literature with Cards and Dice.
Chapter 14: Playing by Age: Games for Kids to Grown-ups.
Part IV: Diving Deeper into the Hobby.
Chapter 15: Rising Above the Tabletop in Paint and Plastic.
Chapter 16: Collecting, Trading, Storing, and Transporting Your Goodies.
Chapter 17: Challenging Your Skills in Tournaments.
Chapter 18: Turning Collectibles into Profitables with eBay.
Chapter 19: Volunteering for Fun, Frolic, and Freebies.
Part V: The Part of Tens.
Chapter 20: Ten Tips for Buying, Selling, and Trading.
Chapter 21: Ten Short Games to Play between Rounds.
Chapter 22: Ten Great Gifts for the Game Player You Adore.
Index.
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