Java All-In-One Desk Reference For Dummies, 2nd Edition
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Table of Contents
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Book I: Java Basics.
Chapter 1: Welcome to Java.
Chapter 2: Installing and Using Java Tools.
Chapter 3: Working with TextPad.
Chapter 4: Using Eclipse.
Book II: Programming Basics.
Chapter 1: Java Programming Basics.
Chapter 2: Working with Variables and Data Types.
Chapter 3: Working with Numbers and Expressions.
Chapter 4: Making Choices.
Chapter 5: Going Around in Circles (Or, Using Loops).
Chapter 6: Pulling a Switcheroo.
Chapter 7: Adding Some Methods to Your Madness.
Chapter 8: Handling Exceptions.
Book III: Object-Oriented Programming.
Chapter 1: Understanding Object-Oriented Programming.
Chapter 2: Making Your Own Classes.
Chapter 3: Working with Statics.
Chapter 4: Using Subclasses and Inheritance.
Chapter 5: Using Abstract Classes and Interfaces.
Chapter 6: Using the Object and Class Classes.
Chapter 7: Using Inner Classes.
Chapter 8: Packaging and Documenting Your Classes.
Book IV: Strings, Arrays, and Collections.
Chapter 1: Working with Strings.
Chapter 2: Using Arrays.
Chapter 3: Using the ArrayList Class.
Chapter 4: Using the LinkedList Class.
Chapter 5: Creating Generic Collection Classes.
Book V: Programming Techniques.
Chapter 1: Programming Threads.
Chapter 2: Network Programming.
Chapter 3: Using Regular Expressions.
Chapter 4: Using Recursion.
Book VI: Swing.
Chapter 1: Swinging into Swing.
Chapter 2: Handling Events.
Chapter 3: Getting Input from the User.
Chapter 4: Choosing from a List.
Chapter 5: Using Layout Managers.
Book VII: Web Programming.
Chapter 1: Creating Applets.
Chapter 2: Creating Servlets.
Chapter 3: Using Java Server Pages.
Chapter 4: Using JavaBeans.
Book VIII: Files and Databases.
Chapter 1: Working with Files.
Chapter 2: Using File Streams.
Chapter 3: Database for $100, Please.
Chapter 4: Using JDBC to Connect to a Database.
Chapter 5: Working with XML.
Book IX: Fun and Games.
Chapter 1: Fun with Fonts and Colors.
Chapter 2: Drawing Shapes.
Chapter 3: Using Images and Sound.
Chapter 4: Animation and Game Programming.
Index.

