Thank you for visiting us. We are currently updating our shopping cart and regret to advise that it will be unavailable until September 1, 2014. We apologise for any inconvenience and look forward to serving you again.

Dummies.com
  • Print
  • Share
Flash CS4 All-in-One For Dummies (0470448121) cover image

Flash CS4 All-in-One For Dummies

ISBN: 978-0-470-44812-0
E-book
640 pages
April 2009
US $29.99 Purchase This E-book

This price is valid for United States. Change location to view local pricing and availability.

How to read this e-book on:
Adobe e-books are read using Adobe Digital Editions. Install Adobe Digital Editions on your PC in order to read or transfer your e-book.
Introduction.

Book I: Introducing Flash.

Chapter 1: Exploring Flash.

Chapter 2: Introducing Graphics, Symbols, and Animations.

Chapter 3: The Engine Beneath Flash: ActionScript 3.

Chapter 4: Creating Your First Flash Project.

Chapter 5: Pushing the Panic Button — Help!

Book II: Creating Graphics.

Chapter 1: Creating Flashy Graphics.

Chapter 2: A Splash of Color, S’il Vous Plaît.

Chapter 3: Getting the Word Out with Text.

Chapter 4: Creating Graphic Symbols for Fun and Profi t.

Chapter 5: Organizing Your Work.

Chapter 6: Working with Images (Or, Bumpin’ with Bitmaps).

Book III: Animating Graphics.

Chapter 1: Working with the Flash Timeline.

Chapter 2: Creating a Flash Animation.

Chapter 3: Animating Text.

Chapter 4: Advanced Animation Techniques.

Book IV: Adding ActionScript 3.0 Magic.

Chapter 1: Who’s Afraid of the Big Bad ActionScript 3.0?

Chapter 2: Working Off the Timeline with Symbol and Component Classes.

Chapter 3: Formal Features and Structures.

Chapter 4: Making Decisions . . . and Repeating Yourself.

Chapter 5: Harnessing the Power of ActionScript 3.0.

Book V: Working with Flash Audio.

Chapter 1: Understanding Web Audio.

Chapter 2: Adding Sound to a Flash Production.

Chapter 3: Editing Sound Files.

Book VI: Working with Flash Video.

Chapter 1: Playing Video with Flash: The Producer’s Chair.

Chapter 2: From Camera to Desktop: Getting Video Ready for Prime Time.

Chapter 3: Getting Video Files Ready for Flash.

Chapter 4: Getting Fancy with Video.

Chapter 5: Live! From Your Desktop!

Chapter 6: Shooting a Video That Looks Good on the Web.

Book VII: Getting Interactive.

Chapter 1: Adding Buttons to a Flash Project.

Chapter 2: Using Flash Components.

Chapter 3: The Art and Science of Creating a Flash Application.

Chapter 4: Up in the AIR.

Book VIII: Finalizing a Flash Project.

Chapter 1: Testing and Debugging a Flash Project.

Chapter 2: Fine-Tuning and Optimizing Your Flash Project.

Chapter 3: Dealing with Bandwidth.

Chapter 4: Publishing Your Flash Project.

Index.

  • Print
  • Share