NaturallySpeaking gives you two methods to move the mouse pointer. MouseGrid breaks up the screen (or the active window) into a series of squares, letting you zero in on the location you want to move the pointer to. The mouse pointer commands let you make small adjustments by saying things like, "Mouse Up 5."

Naturally, you have to adjust your expectations: Voice commands are not a high-performance way to move the mouse, so you won’t break any speed records the next time you play a game.

## Making your move with MouseGrid

MouseGrid is like that old number-guessing game, but in two dimensions. You pick a point on the screen where you want the mouse pointer to go, and NaturallySpeaking guesses where it is. Start the game by saying, “MouseGrid.”

NaturallySpeaking’s first guess is that you want the mouse pointer to be in the center of the screen. But just in case it’s wrong, it turns your screen into a tic-tack-toe board. The nine squares are numbered like the keypad of a touch-tone phone: The square on the upper left is 1, and the square on the lower right is 9. The pointer is sitting on square 5. Look closely to see the numbers in the centers of the squares.

Now it’s your turn: If you want the mouse pointer in the center of the screen, tell NaturallySpeaking that the game is over by saying, “Go.” The squares vanish and the mouse pointer stays in the center of the screen.

If the center was not the point you had in mind, say the number to tell NaturallySpeaking which square your chosen point is in. For example, you may say, “Nine,” indicating that the point is in the lower-right part of the screen. NaturallySpeaking responds by making all the squares go away other than the one you chose.

Now NaturallySpeaking guesses that you want the mouse pointer to be in the center of that square. But just in case it’s wrong, it breaks that square into nine smaller squares. These squares are numbered 1 through 9, just like the larger squares were.

Again, you either say, “Go” to accept NaturallySpeaking’s guess and end the game, or you say a number to tell it which of the smaller squares you want the mouse pointer to be in. It then breaks that square up into nine really tiny squares, and the game continues until the pointer is where you want it.

This process happens very quickly after you get comfortable with it. If you are aiming for something like a button on a toolbar, two or three numbers usually suffice. You say, “MouseGrid 2, 6, 3, Go,” and the mouse pointer is where you want it.

You can use Cancel as a synonym for Go. It makes no practical difference.

If you want to move the mouse pointer to a place within the active window, you can restrict MouseGrid to that window by saying, “MouseGrid Window” instead of “MouseGrid.” Now only the active window is broken up Hollywood Squares style. The process of zeroing in on the chosen location is the same (for example, “MouseGrid Window 2, 7, Go”).

You can also get out of MouseGrid by giving a click command (which is probably why you were moving the mouse pointer to begin with). So rather than saying, “MouseGrid 5, 9, Go” and then “Click,” say, “MouseGrid 5, 9, Click.” This trick works with any of the click commands, and also with MouseGrid Window.