Adding Tilt with the Virtual Accelerometer Object
An HTML5 game programmer can use an accelerometer (the Accel object) to read tilt and movement input on supported devices, such as tablets and phones.
|accelName = new Accel()||Creates a new Accel object called
|getAX()||Returns rotation around the X axis as
a –1 to 1 value (often used to modify DY).
|getAY()||Returns rotation around the Y axis as
a –1 to 1 value (often used to modify DX).
|getAZ()||Returns rotation around the Z axis
(rotating the device like a steering wheel). Typically, the getAY() also returns suitable values for this
type of input, so getAZ() is rarely
|getRotX(), getRotY(), getRotZ()||Returns the current change in rotation around each of the axes.
Normally, the get() methods are more