10 Great Gamified Sites and Apps
eBay has long used a points system that enables users to show their status on the site. The success of this system, which goes so far as to issue badges to the best sellers, has effectively demonstrated the importance of reputation as a reward to both buyers and sellers.
Foursquare is a free mobile app that enables you to check in at various places and share your experiences there. As you do, Foursquare rewards you with points and badges. You might even get special deals, such as a discount off your bill at a restaurant or a freebie for bringing your friends.
GetGlue is a little like FourSquare . . . except that instead of checking in at their favorite restaurants, shops, and such, GetGlue users check in while watching shows, listening to music, reading books, or engaging in other entertainment-related activities.
Mint.com wants to help members get a handle on their finances, and it uses subtle gamification — primarily in the form of progress bars and fun feedback — to make it happen. Members can also post details about their financial goals online to increase their chances that those goals will be met.
MuchMusic, Canada’s MTV equivalent, gamified its site with its MuchCloser program. Members of MuchCloser get points for doing all the stuff they normally do on the site — watching videos, reading blogs, leaving comments, sharing content, and so forth.
Nike+ is a fitness-oriented service that enables you to log your physical activity using a mobile app or other Nike gear. When you do, you earn NikeFuel, which is a super-cool alterna-word for points.
Recyclebank gives members points for engaging in everyday green actions such as using less water, recycling, making greener purchases, using energy more efficiently, or even walking to work instead of driving. For even more points, members can take online quizzes about ecology and share information from the site with friends on Facebook, Twitter, and mobile applications.
Samsung’s social loyalty program, Samsung Nation, makes excellent use of gamification to recognize and empower the company’s most passionate fans. When you join Samsung Nation, you can earn points, level up, unlock badges, and gain entry into various contests and promotions by performing behaviors such as watching videos, commenting on articles, reviewing products, participating in user-generated Q&As, and more.
A retail site, sneakpeeq offers discounted goodies including gourmet foods, home products, accessories, apparel (from big labels like Kate Spade and Puma to smaller brands), and more. The twist? The site is gamified to make shopping more fun.
First came Shakespeare with his play within a play. Now there’s Xbox, with its game within a game. That is, Xbox, itself a game platform, uses elements of gamification . . . within its games. (Is your mind blown yet?)