iPad Application Development For Dummies, 3rd Edition
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Table of Contents
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Introduction 1
Part I: Getting Started 9
Chapter 1: What Makes a Killer iPad App 11
Chapter 2: Getting to Know the SDK 31
Chapter 3: The Nuts and Bolts of an Xcode Project 45
Part II: Building RoadTrip 73
Chapter 4: Storyboards and the User Experience 75
Chapter 5: Creating the RoadTrip User Interface 105
Chapter 6: The Runtime, Managing Memory, and Using Properties 145
Chapter 7: Working with the Source Editor 177
Part III: Getting Your Feet Wet Basic Functionality 197
Chapter 8: It’s (Finally) Time to Code 199
Chapter 9: Adding Outlets and Actions to Your RoadTrip Code 231
Chapter 10: Adding Animation and Sound to Your App 251
Part IV: The Model and Application Structure 279
Chapter 11: The Trip Model 281
Chapter 12: Implementing the Master View Controller 311
Chapter 13: Working with Split View Controllers and the Master View 325
Chapter 14: Finishing the Basic Application Structure 361
Part V: Adding the Application Content 379
Chapter 15: How’s the Weather? Working with Web Views 381
Chapter 16: Displaying Events Using a Page View Controller 399
Chapter 17: Finding Your Way 421
Chapter 18: Geocoding 457
Chapter 19: Finding a Location 467
Chapter 20: Selecting a Destination 489
Part VI: The Part of Tens 519
Chapter 21: Ten Ways to Extend the RoadTrip App 521
Chapter 22: Ten Ways to Be a Happy Developer 525
Index 531
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