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Java For Dummies, 4th Edition
ISBN: 978-0-470-08716-9
Paperback
384 pages
December 2006
US $29.99 Add to Cart

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Introduction.

Part I: Getting Started.

Chapter 1: All about Java.

Chapter 2: Running Canned Java Programs.

Chapter 3: Using the Basic Building Blocks.

Part II: Writing Your Own Java Programs.

Chapter 4: Making the Most of Variables and Their Values.

Chapter 5: Controlling Program Flow with Decision-Making Statements.

Chapter 6: Controlling Program Flow with Loops.

Part III: Working with the Big Picture: Object-Oriented Programming.

Chapter 7: Thinking in Terms of Classes and Objects.

Chapter 8: Saving Time and Money: Reusing Existing Code.

Chapter 9: Constructing New Objects.

Part IV: Savvy Java Techniques.

Chapter 10: Putting Variables and Methods Where They Belong.

Chapter 11: Using Arrays and Collections to Juggle Values.

Chapter 12: Looking Good When Things Take Unexpected Turns.

Part V: The Part of Tens.

Chapter 13: Ten Ways to Avoid Mistakes.

Chapter 14: Ten Sets of Web Resources for Java.

Appendix A: Using the CD-ROM.

Index.

Bonus Content on the CD.

Chapter 15: Sharing Names among the Parts of a Java Program.

Chapter 16: Responding to Keystrokes and Mouse Clicks.

Chapter 17: Writing Java Applets.

Chapter 18: Using Java Database Connectivity.

Appendix B: When to Use Words like “public” and “private”.

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