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Dungeons and Dragons 4th Edition For Dummies, 2nd Edition (0470406399) cover image

Dungeons and Dragons 4th Edition For Dummies, 2nd Edition

ISBN: 978-0-470-40639-7
E-book
456 pages
January 2009
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Foreward xxiii

Introduction 1

Part I: D&D Crash Course 7

Chapter 1: Preparing for Adventure 9

Chapter 2: Your First Character 21

Chapter 3: Starting Out as a Fighter 31

Chapter 4: Starting Out as a Rogue 41

Chapter 5: Starting Out as a Wizard 51

Chapter 6: Starting Out as a Cleric 61

Chapter 7: Playing the Game 71

Chapter 8: Practice Session 91

Chapter 9: Finding a D&D Game to Join 99

Part II: Building a D&D Character 109

Chapter 10: Defining Your Character 111

Chapter 11: Choosing a Class 127

Chapter 12: Picking a Race 143

Chapter 13: Figuring Out Your Character’s Ability Scores 151

Chapter 14: Choosing Powers 159

Chapter 15: Selecting Feats 185

Chapter 16: Picking Skills 199

Chapter 17: Choosing Armor, Weapons, and Gear 209

Chapter 18: Advancing Your Character 223

Part III: Playing Your Best Game 229

Chapter 19: Handling Yourself in a Fight 231

Chapter 20: Making the Most of Magic 251

Chapter 21: Roleplaying and Working Together 275

Chapter 22: Character Building for Experts 291

Part IV: The Art of Dungeon Mastering 301

Chapter 23: Running the Game 303

Chapter 24: Building a Dungeon 323

Chapter 25: Keeping Your Players Happy 345

Part V: The Part of Tens 355

Chapter 26: The Ten Best Fighter Powers 357

Chapter 27: The Ten Best Rogue Powers 363

Chapter 28: The Ten Best Wizard Powers 369

Chapter 29: The Ten Best Cleric Powers 373

Chapter 30: The Ten Best Low-Level Monsters 377

Chapter 31: The Ten Best Mid-Level Monsters 383

Chapter 32: The Ten Best High-Level Monsters 389

Chapter 33: The Ten Best D&D Novels 393

Appendix A: Glossary 397

Index 411

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