C# 2010 All-in-One For Dummies
Book I: Basics of C# Programming.
Chapter 1: Creating Your First C# Console Application.
Chapter 2: Living with Variability — Declaring Value-Type Variables.
Chapter 3: Pulling Strings.
Chapter 4: Smooth Operators.
Chapter 5: Getting Into the Program Flow.
Chapter 6: Lining Up Your Ducks with Collections.
Chapter 7: Stepping through Collections.
Chapter 8: Buying Generic.
Chapter 9: Some Exceptional Exceptions.
Book II: Object-Oriented C# Programming.
Chapter 1: Object-Oriented Programming: What’s It All About?
Chapter 2: Showing Some Class.
Chapter 3: We Have Our Methods.
Chapter 4: Let Me Say This about this.
Chapter 5: Holding a Class Responsible.
Chapter 6: Inheritance: Is That All I Get?
Chapter 7: Poly-what-ism?
Chapter 8: Interfacing with the Interface.
Chapter 9: Delegating Those Important Events.
Chapter 10: Can I Use Your Namespace in the Library?
Book III: Designing for C#.
Chapter 1: Writing Secure Code.
Chapter 2: Accessing Data.
Chapter 3: Fishing the FileStream.
Chapter 4: Accessing the Internet.
Chapter 5: Creating Images.
Book IV: A Tour of Visual Studio.
Chapter 1: Getting Started with Visual Studio.
Chapter 2: Using the Interface.
Chapter 3: Customizing Visual Studio.
Chapter 4: Transforming Text Templates.
Book V: Windows Development with WPF.
Chapter 1: Introducing WPF.
Chapter 2: Understanding the Basics of WP.
Chapter 3: Data Binding in WPF.
Chapter 4: Practical WPF.
Book VI: Web Development with ASP.NET.
Chapter 1: Looking at How ASP.NET Works with C#.
Chapter 2: Building Web Applications.
Chapter 3: Controlling Your Development Experience.
Chapter 4: Leveraging the .NET Framework.
Chapter 5: Digging into Web Construction.
Book VII: Service-Oriented Development.
Chapter 1: Getting Acquainted with Web Services.
Chapter 2: Building Web Services with ASMX.
Chapter 3: Building Web Services with WCF.
Chapter 4: Building Web Services with ReST.
Book VIII: New Features in C# 4.0.
Chapter 1: Programming Dynamically!
Chapter 2: Improving Productivity with Named and Optional Parameters.
Chapter 3: Helping Out with Interop.
Chapter 4: Revising Generics.
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