Using Instant Replay to Challenge a Call in American Football
Under the instant replay challenge system, a coach who disagrees with a referee’s call can ask the referees to review that call with instant replay. (The NFL resurrected this system in 1999 after trying and abandoning it in the late 1980s and early 1990s, and the NCAA has been using it since 2004.) Coaches can challenge up to two calls per game. However, if they challenge a call and the referees decide after reviewing it that the call stands, the team that issued the challenge loses a timeout.
To challenge a call, the coach must make the challenge before the ball is snapped and the next play begins. To signal a challenge, the coach throws a red flag onto the field of play. Usually, coaches wait for the replay to be reviewed in the coaches’ booth upstairs, or they view the play on the stadium’s big screen before issuing a challenge.
The instant replay challenge system has its supporters and dectractors, for the following reasons:
Supporters: Say that challenges make the game more fair. The speed of the modern game puts a real strain on a referee’s ability to make accurate calls. Instant replay challenges offer teams an opportunity to reverse the occasional bad call.
Detractors: Say that instant replay challenges slow down the game and aren’t instant at all. As well as the usual interruptions for timeouts, clock stoppages, and penalties, instant replay challenges take away the very thing that fans love most about football — its speed and excitement.

Football Glossary
ACC
The Atlantic Coast Conference of college football teams.

Football Glossary
AFC
An acronym for the American Football Conference.

Football Glossary
AFL
An acronym for the American Football League.

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BCS
An acronym for the Bowl Championship Series.

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Big Ten
A college athletic conference whose eleven-member institutions are located mainly in the Midwestern United States.

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bye week
A week during which an NFL team doesn’t play; every NFL team has one week of the season off.

Football Glossary
center
The player who snaps the ball to the quarterback. A center handles the ball on every play.

Football Glossary
DEF
An acronym for Team Defense.

Football Glossary
fullback
A player who’s responsible for blocking for the running back and also for pass-blocking to protect the quarterback. Fullbacks, who are generally bigger than running backs, are short-yardage runners.

Football Glossary
kicker; placekicker
The member of the special team who is responsible for field goal and extra point attempts.

Football Glossary
NCAA
An acronym for the National Collegiate Athletic Association.

Football Glossary
NFC
An acronym for the National Football Conference.

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NFL
An acronym for the National Football League.

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Pac-10
The Pacific-10 Conference is a college athletic conference that operates in the western United States.

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Punt
A kick to the opponent without the use of a tee.

Football Glossary
quarterback
The leader of the team. The quarterback calls the plays in the huddle, yells the signals at the line of scrimmage, and then receives the ball from the center. Then he hands off the ball to a running back, throws it to a receiver, or runs with it.

Football Glossary
running back; tailback; halfback; wingback
A player who runs with the football.

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SEC
The Southeastern Conference of college football teams.

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snake draft
A draft in which each fantasy coach has one pick in each round. Each team makes its first-round pick based on a predetermined order.

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ST
An acronym for Special Teams.

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stud
A top-rated fantasy football starter.

Football Glossary
tight end
A player who serves as a receiver and also as a blocker. The tight end lines up beside the offensive tackle to the right or the left of the quarterback.

Football Glossary
waivers
A situation where a player is dropped from a team roster; the player goes on waivers for a limited time before becoming a free agent. All coaches then have a set amount of time (usually two days) to decide whether to add him to their teams.

Football Glossary
wide receiver
A player who uses his speed to elude defenders and catch the football. Teams use as many as two to four wide receivers on every play.