Articles & Books From Role Playing

Cheat Sheet / Updated 04-26-2022
When you’re creating a character for your Dungeons & Dragons 4th Edition game, you want to choose the best powers, feats, skills, and gear for your character’s race and class. This Cheat Sheet provides tips for making wise power, feat, skill, and gear choices when you’re creating a new Dungeons & Dragons character.
Article / Updated 03-26-2016
You need three distinct components to play a Dungeons & Dragons game: Players: You need players, usually two to six of them, to take on the roles of adventurers in the fantasy world. The adventurers controlled by the players are also called heroes or player characters (PCs, for short).A Dungeon Master: The Dungeon Master (DM) controls all of the nonplayer characters (NPCs) — the monsters, villains, and other incidental characters that inhabit the fantasy world.
Article / Updated 04-26-2016
Where does Vampire's mythology diverge from popular belief? Where do the conceits ring true? The following statements outline real-world legends of the undead, clarifying their truth or falsity in the World of Darkness. Vampires must sustain themselves on the blood of the living: Fact. For the Kindred, the act of feeding is highly sensual.
Article / Updated 04-26-2016
Everyone knows Hollywood's take on the vampire myth, and how to go about destroying one of the undead. Confront her with a crucifix or garlic. Immerse her in running water. Cut off her head. Stake her in the heart. All these techniques derive from real myth, but not all of these myths actually work in the World of Darkness, or at least there's only a kernel of truth to some of them.
Article / Updated 02-28-2020
D&D is a cooperative game, not a competitive one. In other words, you don't compete against the other players and you don't win by beating them. Instead, there are a lot of different ways to "win" the game. The common denominator in every victory condition is "fun." If you and the other players have fun, everyone wins a game of D&D.
Article / Updated 03-26-2016
As in any social experience, a Dungeons and Dragons game benefits from common courtesies and ground rules that are followed by players and DMs alike. The following provides some of the unwritten ground rules of a game session, now written down for everyone to use. Being ready to run the game The DM needs to be prepared to run the game session.
Article / Updated 03-26-2016
Many Dungeon Masters choose to create their own adventures and campaigns out of nothing more than their imaginations. If you're one of those DMs, good for you! Devising exciting adventures and crafting a fantastic world for your D&D game are some of the most rewarding parts of being a Dungeon Master. However, even the most creative DM can use a helping hand every now and then.
Article / Updated 02-28-2020
A Dungeons & Dragons player character lives in an ancient time, in a world much like ours was in medieval times, when knights and castles filled the land. Imagine this place, where magic really works and dragons roam in the dark beyond the firelight. Your character might be a strong fighter or a nimble rogue, a wise cleric or a charismatic sorcerer.
Article / Updated 03-26-2016
A Dungeon Master is one of the players in a Dungeons & Dragons game group. The other players each create a single character and use that character to interact with the imaginary world depicted in the game, but the DM plays a pivotal role that goes beyond that of the other players. In short, the Dungeon Master runs the game.
Article / Updated 03-26-2016
Part of the fun of roleplaying games, such as Dungeons & Dragons, is customizing a character. But sometimes you just want to get down to the game. Want an easy way out of shopping for your 1st-level Dungeons & Dragons 4th Edition character? Just choose one of the equipment packages here and add it straight to your character sheet: Fighter, Great Weapon: Scale mail (40 gp), greataxe (30 gp), standard adventurer’s kit (15 gp), 2 javelins (total 10 gp), sling and 20 bullets (2 gp), 3 gp left over.