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How to Use gotoAndPlay() and gotoAndStop() in Flash CS5 ActionScript

To loop a Adobe Flash Creative Suite 5 movie or to send the playhead to a different point on the Flash CS5 timeline, you can tell your movie to jump forward or backward to a specific frame with one of two variations of the goto statement: gotoAndPlay() and gotoAndStop().

Each of these two statements requires a frame name or number so that Flash Player knows where to send the playhead. When placed on a frame, these actions send the playhead forward or backward to the specified frame and stop, or they resume playback from that point.

To use gotoAndStop, follow these steps:

  1. On the Actions layer, select and create a new keyframe at frame 23.

  2. Choose Window→Actions to open the Actions panel.

  3. Click the plus sign and choose flash.display→MovieClip→Methods→gotoAndStop.

  4. In the Object field, target the current timeline by typing this in the Object text box. Enter 1 in the Frame text box and make sure the Scene text box is empty.

    The statements should now read

    import flash.display.MovieClip;
    this.gotoAndStop(1);
  5. Choose Control→Test Movie to preview your movie.

    The tween plays and jumps to the first frame, where it stops.

Follow these steps to use gotoAndPlay():

  1. Create a new keyframe at frame 22 on the Actions layer and launch the Actions panel with the new keyframe selected.

  2. Click the plus sign and choose flash.display→MovieClip→Methods→gotoAndPlay.

    In the Object text box, have the timeline refer to itself by typing this.

  3. Enter 5 in the Frame text box and make sure the Scene text box is empty (see Figure 7-5).

    The actions should now read

    image0.jpg
    import flash.display.MovieClip;
    this.gotoAndPlay(5);
  4. Choose Control→Test Movie to preview your movie.

    The animation plays until frame 22 and loops between frames 5 and 22.

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