Designing Video Games
A video game is more than the sum of its pieces; a game has a synergy that, after the game is complete, makes it something unique. Creating this synergy takes a lot of technical know-how, as well as a [more…]
Getting Your Game Published
Millions of people still like 2-D games despite the "coolness" factor that you get with 3-D. People who play 2-D don't care whether a game is 2-D, 3-D, or virtual reality; if it's fun, they'll play it. [more…]
Avoiding Mistakes as a Game Programmer
You can make about 10 billion general mistakes when you write a game and an other 100 billion technical mistakes. Here are some common mistakes that span the spectrum of game development. [more…]
Digging into Bitmaps with DirectDraw
In the late 1970s and early 1980s, many games, such as Tail Gunner (see Figure 1), used vector graphics displays — displays made up of lines. After a while, raster displays that draw bitmaps replaced all [more…]








