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Games

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Designing Video Games

A video game is more than the sum of its pieces; a game has a synergy that, after the game is complete, makes it something unique. Creating this synergy takes a lot of technical know-how, as well as a [more…]

Getting Your Game Published

Millions of people still like 2-D games despite the "coolness" factor that you get with 3-D. People who play 2-D don't care whether a game is 2-D, 3-D, or virtual reality; if it's fun, they'll play it. [more…]

Avoiding Mistakes as a Game Programmer

You can make about 10 billion general mistakes when you write a game and an other 100 billion technical mistakes. Here are some common mistakes that span the spectrum of game development. [more…]

Digging into Bitmaps with DirectDraw

In the late 1970s and early 1980s, many games, such as Tail Gunner (see Figure 1), used vector graphics displays — displays made up of lines. After a while, raster displays that draw bitmaps replaced all [more…]

iPhone and iPad Game Development For Dummies Cheat Sheet

iPad and iPhone game programming requires several special elements. These essential steps give your program the action and interactivity that today's gamers demand, regardless of the platform where they [more…]

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