Mobile App Development

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Develop iOS 6 Apps That Use iCloud

Apple, of course, created a great deal of excitement when it announced iCloud. However, iCloud is more than just an integral part of the built-in applications; it can also be used by developers to implement [more…]

Develop iOS Apps Using the SDK

The iOS Software Development Kit (SDK) provides support for developing iOS applications and includes the complete set of Xcode tools, compilers, and frameworks for creating applications for iOS and Mac [more…]

Using Xcode to Develop an App

To develop an iPhone, iPod touch, or iPad app, you have to work within the context of an Xcode project. Xcode supports the following activities that are parts of developing your application: [more…]

The Workspace Areas of Xcode

Command central for Xcode is the Workspace window, where you’ll do all the things you need to do to develop your app. The Workspace is divided into four [more…]

Working with Object Graphs in Storyboarding

You can use storyboarding to begin your iOS application development in Xcode4. As you create your storyboard, you create an object graph that is then archived when you save the file. When you load the [more…]

Using Frameworks in iOS App Development

One thing that makes iOS software development so appealing is the richness of the tools and frameworks provided in the iOS Software Development Kit (SDK). In this regard, the frameworks are especially [more…]

Using Design Patterns in iOS App Development

When it comes to iOS app development, the framework is designed around certain programming paradigms, also known as design patterns. The design pattern is a model that your own code must be consistent [more…]

The Model-View-Controller (MVC) Design Pattern

The iOS frameworks are object oriented. An easy way to understand what that really means is to think about a team working in an office. The work that needs to get done is divided up and assigned to individual [more…]

How to Make Gestures on the iOS Simulator

When you run your app on the iOS Simulator, you have to use different actions to simulate the gestures you would normally use. On the real device, a gesture is something you do with your fingers to make [more…]

Working with Windows and Views in iPad Apps

iPad apps have a single window, so you won’t find additional document windows for displaying content. When your application is running — even though other apps may be hibernating or running in the background [more…]

Create the Table View in Your iOS App

Although powerful, Table views in iPhone and iPad apps are surprisingly easy to work with. To create a Table view, you follow only four — count ’em, four — steps, in the following order: [more…]

Develop Your iOS Application with Storyboarding

As you develop your iPhone or iPad application, you use Interface Builder to graphically add user interface elements to each one of your views in the storyboard [more…]

Container Views for iOS Apps

Container views are a technical (Apple) term for content views that do more than just lie there on the screen and display your controls and other content. The [more…]

Text and Web Views in iOS Apps

Text and Web views provide a way to display formatted text in your iPhone or iPad application. The UITextView class supports the display and editing of multiple lines of text in a scrollable area. The [more…]

Different Kinds of Views You Use in iOS Apps

Frameworks for iOS apps supply the classes you have to work with in your application — classes like UIView, UIViewController, UIControl, and a whole lot more. The [more…]

View Controllers — the Main Storyboard Players

The storyboard of your iOS app is the white board, so to speak, on which you lay out the flow of the elements, or design pattern, of your application. This example application developed called RoadTrip [more…]

View Controllers in iPad Apps

When you create and storyboard apps for iOS 6, view controllers will be the heart and soul of your storyboard. View controllers are typically the objects that serve as delegates and data sources for Table [more…]

iOS Frameworks beyond UIKit

The UIKit framework in the iOS Developer Library, whose sole purpose in life is to provide a developer with all the classes an application needs in order to construct and manage its user interface, does [more…]

Build and Run Your Xcode Application

The Xcode toolbar, as shown in the figure, is where you do things like run your application. The Flow controls are for defining, choosing, running, and stopping projects. [more…]

Build An App In Xcode

Building an app in Xcode means compiling all the source code files in the project. It’s really exciting to see what you get when you build and run a project that you created from a template. Building and [more…]

The iPad’s Split Views

While it’s true that on the iPhone you often see only one view at a time, on the iPad you get to see two views, courtesy of the Master-Detail Application template [more…]

Run Your App in the iOS Simulator

When you run your app, Xcode installs it on the iOS Simulator (or on a real device if you specified a device as the active SDK) and launches it. Using the Hardware menu and your keyboard and mouse, the [more…]

How to Uninstall Apps and Reset Your Device

You uninstall applications on the Simulator the same way you do on the iPad, except you use your mouse instead of your finger. Follow these steps: [more…]

The iOS Simulator’s Limitations

Keep in mind that, despite the iOS Simulator’s many virtues, running apps in the Simulator is still not the same thing as running them on the iPad. Here’s why: [more…]

Navigator Area Navigators in Xcode

The Navigator area of Xcode contains a host of navigators that organize the tasks and components you use within your Xcode project. You use a Navigator selector bar to select the navigator you need. This [more…]

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