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Windows Game Programming For Dummies , 2nd Edition

Windows Game Programming For Dummies , 2nd Edition


By André LaMothe

ISBN: 978-0-7645-1678-8
Format: Paper
Pages: 450 Pages
Pub. Date: October 2002

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Price: $29.99
Description
Author Information
Table of Contents
Contest
FOREWORD

INTRODUCTION PART I: GETTING FAMILIAR WITH WINDOWS PROGRAMMING.

Chapter 1: Setting Up for Windows 9x/XP/2000 Programming.

Chapter 2: Exploring the Basics of Video Game Design.

Chapter 3: The Nuts and Bolts of Windows 9x/XP/2000 Programming.

Chapter 4: How to Handle Big Events.

Chapter 5: Putting Windows GDI to Work: Drawing Text and Graphics.

Chapter 6: Wrapping Up Windows 9x/XP/2000 Programming.

PART II: JACKING IN WITH DIRECTX.

Chapter 7: The Architecture of DirectX and the Dreaded COM.

Chapter 8: Getting to Know DirectDraw.

Chapter 9: Using the DirectDraw Crayons.

Chapter 10: Digging into DirectDraw: Animation and Bitmaps.

Chapter 11: Digging Deeper into Direct Draw: Advanced Features.

Chapter 12: The GPDUMB Game Engine, Part I.

PART III: The Rest of the Puzzle: SOUND, INPUT, AND SET UP.

Chapter 13: Making Noise with DirectSound.

Chapter 14: The Ins and Outs of DirectInput.

Chapter 15: Click OK to Install: Using DirectSetup & Autoplay.

Chapter 16: GPDUMB Part II-The Final Conflict.

Chapter 17: What goes Up Must Come Down: Physics Modeling.

Chapter 18: Putting the Game Engine to Work with Underworld.

Chapter 19: Marketing Your Madness.

PART V: THE PART OF TENS.

Chapter 20: Ten Basic Rules of Game Design

Chapter 21: Ten Biggest Mistakes Game Programmers Make.

Chapter 22: Ten Best Game Programming Resources on the Web.

APPENDIX

INDEX

END-USER LICENCE AGREEMENT
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