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Introduction.
PART I: Becoming Magical.
Chapter 1: All Form, No Content.
Chapter 2: The Instant Gratification Chapter.
PART II: Wizardry Anywhere.
Chapter 3: The Financial Wizard.
Chapter 4: New Uses for Old Office Supplies.
Chapter 5: What to Do with Other People's Clothing.
Chapter 6: Take It Outside, Pal.
PART III: The Restaurant Zone.
Chapter 7: Cutlery Is Your Friend.
Chapter 8: Playing with Your Food.
Chapter 9: Matches Made in Heaven.
Intermission.
PART IV: Pick a Card . Trick.
Chapter 10: I Could Have Dealt All Night.
Chapter 11: The Build-Your-Own-Card-Trick Kit.
PART V: Party Time.
Chapter 12: Rope.
Chapter 13: I Knew That!
Chapter 14: Group Hysteria.
PART VI: The Part of Tens.
Chapter 15: Ten Basics of Good Magic.
Chapter 16: Ten Classic Moments in Magic History.
Chapter 17: Ten Dead Magicians Worth Knowing.
Chapter 18: Ten Things to Say When Things Go Wrong.
Chapter 19: Ten Ways to Get More into Magic.
PART VII: Appendixes.
Appendix A: Magic Stores, Publishers, Societies, and Magazines.
Appendix B: Magic Words: A Glossary.
Appendix C: Trickography.
Index.
Book Registration Information.
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