| Foreword.
Introduction.
Part I: Getting Started: No, You Can’t Hit the Ball Yet.
Chapter 1: What Is This Thing Called Golf?
Chapter 2: Gearing Up.
Chapter 3: Do I Need Lessons?
Chapter 4: Getting Fit for Golf.
Chapter 5: Where to Play and Who to Play With.
Part II: You Ain’t Got a Thing If You Ain’t Got That Swing.
Chapter 6: Getting into the Swing of Things.
Chapter 7: Refining Your Swing.
Chapter 8: Putting: The Art of Rolling the Rock.
Chapter 9: Chipping and Pitching.
Chapter 10: It’s Your Sandbox: Bunker Play.
Part III: Common Faults and Easy Fixes.
Chapter 11: Typical Problems and Simple Solutions.
Chapter 12: How to Beat Bad Luck and Bad Weather.
Part IV: Taking Your Game Public.
Chapter 13: Ready, Set, Play!
Chapter 14: Rules, Etiquette, and Scoring.
Chapter 15: Gamesmanship and Sportsmanship.
Part V: Golf: It’s Electric!
Chapter 16: Golf on TV.
Chapter 17: Golf on the Web.
Chapter 18: Tiger versus Golden Tee: The Best of Virtual Golf.
Part VI: The Part of Tens.
Chapter 19: Golf’s Ten Commandments.
Chapter 20: Gary’s Ten Favorite Courses.
Chapter 21: Gary’s Ten Favorite Public Courses.
Chapter 22: Gary’s Ten All-Time Favorite Male Players.
Chapter 23: Gary’s Ten All-Time Favorite Female Players.
Chapter 24: The (More Than) Ten Worst Golf Disasters.
Part VII: Appendixes.
Appendix A: Golf Speak.
Appendix B: Golf Organizations.
Index.
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