Everyday Computing Advanced Computing The Internet At Home Health, Mind & Body Making & Managing Money Sports & Leisure Travel Beyond The Classroom
Certification
Databases
Networking
Programming
Moms, Dads, and Grads -- Win $500!
Beginning Flash Game Programming For Dummies

Beginning Flash Game Programming For Dummies


By Andy Harris

ISBN: 978-0-7645-8962-1
Format: Paper
Pages: 408 Pages
Pub. Date: November 2005

E-mail a Friend About This Book
Price: $24.99
Description
Author Information
Table of Contents
Read Excerpt: Chapter (PDF)
Read Excerpt: Table of Contents (PDF)
Read Excerpt: Index (PDF)
Download Example Files
Companion Podcast
Introduction.

Part I: Basic Flash.

Chapter 1: Why You Want to Write Games in Flash.

Chapter 2: Cruising and Using the Flash Environment.

Part II: The Next Steps.

Chapter 3: Altered States.

Chapter 4: Getting with the Program.

Chapter 5: Making an Interactive Game.

Part III: Sprites, or Movie Clips.

Chapter 6: Introducing Sprites and Movie Clips.

Chapter 7: Won’t Be Long ’Til You Write Pong.

Part IV: Getting Control of the Situation.

Chapter 8: Keyboard Input and Audio Output.

Chapter 9: It’s Alive! Animating Your Sprites.

Chapter 10: Building the Monster Traffic Game.

Part V: Phun with Phuzzy Physics.

Chapter 11: Vectors and Gravity.

Chapter 12: Vehicle Motion.

Chapter 13: The Life and Death of Sprites.

Part VI: The Part of Tens.

Chapter 14: Ten Math Concepts for Game Programmers.

Chapter 15: Ten Game Starters.

Index.

Related Articles
Designing Video Games
Digging into Bitmaps with DirectDraw
Getting Your Game Published
Avoiding Mistakes as a Game Programmer
The Technical Details of Writing a Program
Related Titles
LEGO MINDSTORMS For Dummies
Windows Game Programming For Dummies , 2nd Edition
Visual Web Developer 2005 Express Edition For Dummies
Microsoft SQL Server 2005 Reporting Services For Dummies
Visual Basic 2005 Express Edition For Dummies