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3D Game Animation For Dummies

3D Game Animation For Dummies


By Kelly L. Murdock

ISBN: 978-0-7645-8789-4
Format: Paper
Pages: 399 Pages
Pub. Date: June 2005

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Price: $24.99
Description
Author Information
Table of Contents
Read Excerpt: Chapter (PDF)
Read Excerpt: Table of Contents (PDF)
Read Excerpt: Index (PDF)
Bonus Material
Introduction.

Part I: Creating 3D Content for Games.

Chapter 1: Getting Started with 3D Game Animation.

Chapter 2: Game and Art Design, and Creating Storyboards.

Chapter 3: Starting with Traditional Animation Basics.

Part II: Creating Interfaces, Modeling Scenery, and Texturing Backgrounds.

Chapter 4: Creating Game User Interfaces.

Chapter 5: Modeling Scenery and Props.

Chapter 6: Adding Details with Materials.

Chapter 7: Mapping Textures.

Chapter 8: Creating Effective Lighting.

Part III: Designing, Modeling, and Animating Game Characters.

Chapter 9: Techniques for Modeling Characters.

Chapter 10: Discovering the Basics of 3D Animation.

Chapter 11: Animating Characters.

Chapter 12: Animating Facial Movements.

Chapter 13: Automating Reactions with Dynamics.

Part IV: Animating Game Cut Scenes.

Chapter 14: Animating Scene Elements.

Chapter 15: Animating with Particles.

Chapter 16: Rendering an Animation.

Part V: The Part of Tens.

Chapter 17: Ten Types of Tools Used by Game Companies.

Chapter 18: Ten Creative Jobs in the Animation Industry.

Chapter 19: Ten Ways to Land a Job as a 3D Game Animator.

Appendix A: Using Game Engine Tools.

Appendix B: Glossary of Animation Terms.

Appendix C: Directory of Animation Schools.

Index.

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